Standard Jet DBnb` Ugr@?~1y0̝cßFNj7՜(N'` {6߱*eC>3iy[$|*j|gf_Љ$g'DeFx -bT4.0 dv @ 0<` 9a044<` 9a044<!` 9a044(I`0nrU P1 a  9 9 q   )'Q'y''@4''@8'Y#ppp@<q##rrr@@q##ttt@Dq##vvv@Hq##xxx@Lq#Qzzz@Pq#i|||@Tq#~~~@Xq#@\q#@`q#@dq#@h   @l I @p  @t  ( @x )(  @|q#I(@q#q(@q#(@q#(@q#(@q#) W    i:<%L:P%`d:h%x$ Tx $d L` $L (]4)xd`L5 ^:< %f%L:P%`d:h%x$ Tx $d L` $L)xd`L$b $xd`L i:< %L:P%`d:h%x$ Tx $d L` $L (]4)xd`L5 ^:< %f%L:P%`d:h%x$ Tx $d L` $L)xd`L$b $xd`L i:< %L:P%`d:h%x$ Tx $d L` $L @ Y!S !! Y   Y Y  Y Y  Y  Y  Y  r Y s Y E Y a Y d Y 2Y  Y   Y  jY ConnectDatabaseDateCreateDateUpdate FlagsForeignNameIdLvLvExtraLvModule LvPropName OwnerParentIdRmtInfoLongRmtInfoShortTypeniYYIdParentIdName        OYhS Y Y Y  Y 2ACMFInheritableObjectIdSID YObjectId" ( !#$%&')B8+,-./01234567L:;<=>?@AZDEFGHIJKNOPQRSTUVWXY\]^_`abcdefghijklmnopqrstuvwxyz{~Root Entry0 ޒpZVBA ޒp ޒpVBAProject ޒp ޒpVBA ޒp ޒpdir __SRP_0__SRP_1__SRP_2   !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[]^_`bcdefghijklmnopqrstvwxy{|}~ 0* pHdbutton$@T=j M== J"< DAO>DAOP *\G{00025PE01-0C  0046}#5.0#0#C:\Program Files\@Common Microsoft Shared\w350.DL L# 3.51 Object Library HUstdole>fstdole^f\^043+[W-^2^WINDOWS\SY STEM\12.tlb#OLE AutomatiLon/VBIDE> VBIDjECCE157C5.3PVBA\6E6EXT.OLBHRVisual Basic for Applic1s Extensibilit\y +B0@Start_U0pGA\ar@_Up@PPJYXWNOSQVICEDQHGREEZCXWCOK28APJYXWNOSQVMCMDHGREZCB C@ KBH@1B",B,*3*!B+BBCalculC1rm_u5tn M@4-`S@b:U PRy`rARBDWOLSJKAUPRITDPSJJODBAFMH8B5WL2J@A9P:QRITP"J`7A@!MwKkD " (l_ B_ ] BD SCHOMG_LVFLLMDIAUJEXNVGAIBZS`HM T_`sV@LMI@UWU!AN`GI2Zk@%O P P arU~~~~w    YSY  Y Y Y  Y  Y Y  Y AttributeExpressionFlagLvExtra Name1 Name2ObjectId Ordernzf edY"ObjectIdAttributeD0 57lC0ӃPht"Olb8Gx8G57lC0ӃPhME(SLS S6LLLL<,<0<4<8<<<N0{22197495-0EBE-11D3-908B-00C04F6C9B62} 0 @`+ `+  `+ `x+ `P + h@%@ % %@x @h йA@d e@ ` @8P @L \B@P< @h, pA@ @ >D@ e@ Xh@x @h @d @` @P @L @(< @@, @ @p @ @ X0p@@x @h @d @` @P @L @< @, @` @H @ @ 0 H@`x @h @xd @` @P @L @< @, @8  @ @ @  @8 x @h h @P d @ ` @ P @ -YSY Y Y  Y  Y  Y  Y  Y ccolumn grbiticolumnszColumnszObject$szReferencedColumn$szReferencedObjectszRelationship   YYYszObject$szReferencedObjectszRelationship` Detailm7U<`<a<chi Button Name Button NameTimes New Roman Button_Namem7U;<`Xabchi k Die 1 RollTimes New Roman Die_1_Rollm7U;<`Xabchi k Die 2 RollTimes New Roman Die_2_Rollm7U;<`Xa(bchi k Die 3 RollTimes New Roman Die_3_Rollm7U;<`Xabchi k Die 4 RollTimes New Roman Die_4_Rollm7U;<`Xapbchi k Die 5 RollTimes New Roman Die_5_Rollj2U`a:i Die 1 Use[Event Procedure]No Die_1_Usej2U`ai Die 2 Use[Event Procedure]No Die_2_Usej2U`ai Die 3 Use[Event Procedure]No Die_3_Usej2U`a&i Die 4 Use[Event Procedure]No Die_4_Usej2U`ai Die 5 Use[Event Procedure]No Die_5_Usem47]<C`<abck Die 1Die 1Times New RomanDie_1m47]<C`<abck Die 2Die 2Times New RomanDie_2m47]<C`<a(bck Die 3Die 3Times New RomanDie_3m47]<C`<abckDie 4Die 4Times New RomanDie_4m47]<C`KapbckDie 5Die 5Times New RomanDie_5m47<C`<abcYi jk Die 1 DisplayTimes New Roman Die_1_Displaym47<C`<abcYi jk Die 2 DisplayTimes New Roman Die_2_Displaym47<C`<a(bcYi jk Die 3 DisplayTimes New Roman Die_3_Displaym47<C`<abcYi jk Die 4 DisplayTimes New Roman Die_4_Displaym47<C`<apbcYi jk Die 5 DisplayTimes New Roman Die_5_Displaym7W<` a bchi jkScoreTimes New Romand5]8`<a bcYd eLabel27Score:Times New Romanͬt"OlbyDetailmyButton_NameButton NamemyDie_1_RollDie 1 RollmyDie_2_RollDie 2 RollmyDie_3_RollDie 3 RollmyDie_4_RollDie 4 RollmyDie_5_RollDie 5 RolljyDie_1_UseDie 1 UsejyDie_2_UseDie 2 Usejy Die_3_UseDie 3 Usejy Die_4_UseDie 4 Usejy Die_5_UseDie 5 Usemy Die_1PropData+-ITypeInfoJDirDataUCmdbars ޒp ޒpDie 1my Die_2Die 2myDie_3Die 3myDie_4Die 4myDie_5Die 5myDie_1_DisplayDie 1 DisplaymyDie_2_DisplayDie 2 DisplaymyDie_3_DisplayDie 3 DisplaymyDie_4_DisplayDie 4 DisplaymyDie_5_DisplayDie 5 DisplaymyScored yLabel27Button Men"Match-up Screen8Button Men - Sub: Player A8Button Men - Sub: Player BModules;3 ޒp ޒp0Yv1b N  : k & W  C t/I ޒp ޒpDataAccessPages  ޒp ޒp et Ready to RUMBLE!Times New Roman`Detail p3W`hadb&c Button Men - Sub: Player AForm.Button Men - Sub: Player AButton_Men___Sub__Player_Ap3`adb&c dButton Men - Sub: Player BForm.Button Men - Sub: Player BButton_Men___Sub__Player_Bd5]78`habcYd ePlayer A_LabelPlayer ATimes New RomanPlayer_A_Labeld5]78`abcYd eLabel3Player BTimes New Romanm7W;<` aEbchi k Player TurnTimes New Roman Player_Turnd5]78` abcYd eLabel6 Player TurnTimes New Romanh1U5` a<b&cg hiCommand7 Restart Fight=Restart_Fight()Times New Romanh1U5` aXb&cg hiCommand8CloseCloseTimes New Romanh1U5` apbDcg hi Speed Attack Speed Attack=Next_Turn("Speed")Times New Roman Speed_Attackh1U5` a bDcg hiStrength AttackStrength Attack=Next_Turn("Strength")Times New RomanStrength_Attackj2]`a.iPassh1U5` a bDcg hi Command15Pass=Next_Turn("Pass")Times New Romand5U8`<a<blcd eLabel16ݭMark the check boxes by the dice you want to attack with and the target die, and then hit either "Speed Attack" or "Strength Attack". Hit "Pass" if you have no legal moves.Times New Roman` FormFooter   @@p @@@ @@@ Lommdb`QbLommdb`QbkoL f^JvQiJ3Lommdb`QbkoL f^JvQiL3`JmMWofkMiQQbMJ^Mo^JmYdbkYbYmYJmYqQ+fidMQkkkmJim+ofmoib+fidMQkkJomdQuQMM^dkQOJmJJMMQkkfJUQkOJmJLJkQkSdi`k `dOo^Qk iQ^JmYdbkWYfkiQfdimk kMiYfmk kvkiQ^ mJL^Qk+kh+MLommdb`Qb+kh+MLommdb`QbkoL f^JvQiJ+kh+MLommdb`Qb+kh+MLommdb`QbkoL f^JvQiL+kh+M`JmMWofkMiQQb+kh+Mf^JvQiJ/+kh+M`JmMWofkMiQQb+kh+Mf^JvQiL/Lommdb`Qb`kvkJMMQkkdL[QMmk `kvkJMQk`kvkdL[QMmk`kvkhoQiYQk`kvkiQ^JmYdbkWYfkJMMQkk^Jvdom`kvkOLko``JivYbSdokQiOQSYbQOk=Next_Turn("Speed")Times New Roman Speed_Attackh1U5` a bDcg hiStrength AttackStrength Attack=Next_Turn("Strength")Times New RomanStrength_Attackj2]`a.iPassh1U5` a bDcg hi Command15Pass=Next_Turn("Pass")Times New Romand5U8`<a<blcd eLabel16ݭMark the check boxes by the dice you want to attack with and the target die, and then hit either "Speed Attack" or "Strength Attack". Hit "Pass" if you have no legal moves.Times New Roman` FormFooterͬi OlbyDetailpyButton_Men___Sub__Player_AButton Men - Sub: Player ApyButton_MenPropData!TypeInfo1*$ ޒp ޒpBlob ___Sub__Player_BButton Men - Sub: Player ByFormHeaderyFormFooterd yLabel5d yPlayer_A_LabelPlayer A_Labeld yLabel3d y Label6myPlayer_TurnPlayer Turnh y Command7h y Command8h y Strength_AttackStrength Attackh y Speed_AttackSpeed AttackjyPassh yCommand15d yLabel1602=Babe ghXiVjxk3{p@Ariald2hgh MS Sans Serifo2`v FormHea      !$%&'()*+,-/0123456789:;<=>?@ABCDEFGHKLMNOPQRSTVW]_`cderd5U8bScXdeLabel5Pick Your BUTTON MEN!Times New Roman`@ Detailo5W:`bXcdIefhl -"";"";"";"";"";"";"";"";"";"";"";"";"10";"50"Player A Table/Query߮SELECT DISTINCTROW [Button Men].[Button Name], [Button Men].[Die 1], [Button Men].[Die 2], [Button Men].[Die 3], [Button Men].[Die 4], [Button Men].[Die 5] FROM [Button Men  @ @ @ @           er AButton_Men___Sub__Player_Ap3`adb&c dButton Men - Sub: Player BForm.Button Men - Sub: Player BButton_Men___Sub__Player_Bd5]78`habcYd ePlayer A_LabelPlayer ATimes New RomanPlayer_A_Labeld5]78`abcYd eLabel3Player BTimes New Romanm7W;<` aEbchi k Player TurnTimes New Roman Player_Turnd5]78` abcYd eLabel6 Player TurnTimes New Romanh1U5` a<b&cg hiCommand7 Restart Fight=Restart_Fight()Times New Romanh1U5` aXb&cg hiCommand8CloseCloseTimes New Romanh1U5` apbDcg hi Speed Attack Speed Attack=Next_Turn("Speed")Times New Roman Speed_Attackh1U5` a bDcg hiStrength AttackStrength Attack=Next_Turn("Strength")Times New RomanStrength_Attackj2]`a.iPassh1U5` a bDcg hi Command15Pass=Next_Turn("Pass")Times New Romand5U8`<a<blcd eLabel16ݭMark the check boxes by the dice you want to attack with and the target die, and then hit either "Speed Attack" or "Strength Attack". Hit "Pass" if you have no legal moves.Times New Roman` FormFooterͬi OlbyDetailpyButton_Men___Sub__Player_AButton Men - Sub: Player ApyButton_MenPropData!TypeInfo1*$ ޒp ޒpBlob ___Sub__Player_BButton Men - Sub: Player ByFormHeaderyFormFooterd yLabel5d yPlayer_A_LabelPlayer A_Labeld yLabel3d y Label6myPlayer_TurnPlayer Turnh y Command7h y Command8h y Strength_AttackStrength Attackh y Speed_AttackSpeed AttackjyPassh yCommand15d yLabel1602=Babe ghXiVjxk3{p@Ariald2hgh MS Sans Serifo2`v FormHea      !$%&'()*+,-/0123456789:;<=>?@ABCDEFGHKLMNOPQRSTVW]_`cderd5U8bScXdeLabel5Pick Your BUTTON MEN!Times New Roman`@ Detailo5W:`bXcdIefhl -"";"";"";"";"";"";"";"";"";"";"";"";"10";"50"Player A Table/Query߮SELECT DISTINCTROW [Button Men].[Button Name], [Button Men].[Die 1], [Button Men].[Die 2], [Button Men].[Die 3], [Button Men].[Die 4], [Button Men].[Die 5] FROM [Button Menx  @ @ @ @ @ @ @ @ @ @ @ @ @999999999 9 9 9 9999999999999$9% 9& 9' 9( 9) 9* 9+ 9, 9- 9. 9/ 90 91 92 93 9495969798999:9;9<9=9>9?9@9A9B9C9D9E9F9G9H9I9J9K9L9M9N<<<<<<<<<< < <<<<<<<<<<<< < < 9999 99 9999!9"9#>Rcz@mMUޙK7,E(2P vCҬm*iO[ S >LK}S  Rcz@mMUޙK7,E(2P vCҬm*iO[ <><9999 99 9999!9"9#2( ޒp ޒpBlob Ariald2j1ghm45` Detailm7U<`<a<chi Button Name Button NameTimes New Roman Button_Namem47]<C`<abckDie 1Die 1Times New RomanDie_1m47]<C`<abckDie 2Die 2Times New RomanDie_2m47]<C`<a(bckDie 3Die 3Times New RomanDie_3m47]<C`<abckDie 4Die 4Times New RomanDie_4m47]<C`KapbckDie 5Die 5Times New RomanDie_5m7U;<`Xabchi k Die 1 RollTimes New Roman Die_1_Rollm7U;<`Xabchi k Die 2 RollTimes New Roman Die_2_Rollm7U;<`Xa(bchi k Die 3 RollTimes New Roman Die_3_Rollm7U;<`Xabchi k Die 4 RollTimes New Roman Die_4_Rollm7U;<`Xapbchi k Die 5 RollTimes New Roman Die_5_Rollj2U`a:i Die 1 Use[Event Procedure]No Die_1_Usej2U`ai Die 2 Use[Event Procedure]No Die_2_Usej2U`ai Die 3 Use[Event Procedure]No Die_3_Usej2U`a&i Die 4 Use[Event Procedure]No Die_4_Usej2U`ai Die 5 Use[Event Procedure]No Die_5_Usem47<C`<abcYi jk Die 1 DisplayTimes New Roman Die_1_Displaym47<C`<abcYi jk Die 2 DisplayTimes New Roman Die_2_Displaym47<C`<a(bcYi jk Die 3 DisplayTimes New Roman Die_3_Displaym47<C`<abcYi jk Die 4 DisplayTimes New Roman Die_4_Displaym47<C`<abcYi jk Die 5 DisplayTimes New Roman Die_5_Displaym7W<` aA bchi jkScoreTimes New Romand5]8`<aP bcYd eLabel27Score:Times New Romanͬt"OlbyDetailmyButton_NameButton NamemyDie_1Die 1myDie_2Die 2myDie_3Die 3myDie_4Die 4myDie_5Die 5myDie_1_RollDie 1 RollmyDie_2_RollDie 2 Rollmy Die_3_RollDie 3 Rollmy Die_4_RollDie 4 Rollmy Die_5_RollDPropData')"TypeInfo#3 Sh X 'nPiH` ""6"$: 6&$:$6*$:(6.$:,62$:0:4:6:8:::<:>q ""@6"$: 6&$:$6*$:(6.$:,62$:0:4:6:8:::<:>qo ""6 $F:D6$$F:H6($F:J6,$F:L60$F:Nq ""@6 $F:D6$$F:H6($F:J6,$F:L60$F:Nq0o(] @X ""B@Z """\B@Z "b"d ^B@` ""@B@Z ""@"\B@Z "b"f ^B@`AAB ")h$j'V VX3The dice are completely tied, and must be re-rolled nINITIATIVE TIE$l'X V ")pd V ")pkop Button Men ^B@tAPixAPi`XAttribute VB_Name = "Start_Up" Option Compare Database`Explicit@ FuncVS@et_Dies play(Type As Sng)Long Se@lect CY ." + e0 1X2InputBox("What die tTdo you want to use for this fight?", "WILD DIE")With [Forms]![BuDttMen  D- ": Per A]\![^ 1_Bm]T r]D+72_ 2O 3_ 3O 4_ 4O 5_ 5O 1 UsreABFaJtE=Y34Z5VScorB$A~B@!rDiyC1o%@ @ c @@@•)_@ iG@sO9w@ A |ŅIn itial±Ro|ll`A Ad ($F1EwtGH.3 n4uGn5ud?o 1o4#Dz.25)S X64osL:, , Put_m_ _Into8_RisODim CurrentControl ,n_Tur nqSB, Duxmmy/t/1u b(t.`rFocu~szї]DoCmd.FindRe_d~Match-up Screb~L}B ?h 1CallNNpPass}!= Evaluate`&StiveA10- If$X" Then!#%= MsgbP(ce c@letely tied, aP/must be re-`+ledvbO KOnly0INITIATIVE T.a C ??94` |IfA*;gBFѲWc Open "w??amqWYRes QOnWDOSCHOMG_LVFLLMDIAUJEXNVGAIBZK:XFEZNJLIDUQHEEBYQQZRBSBKNTQ_:PROJECTPROJECTwmdD0 N'bdЏK7jt"Olb*D,}<x*D,}4MR2KeepLocal Tpddddddb `?]+@?]+@~sq_cMatch-up Screen~sq_cPlayer A@ @54MR2KeepLocal Tpddddddb `XC+@XC+@~sq_cButton Men~sq_cButton Men - Sub: Player B@ @@4MR2KeepLocal T~~~~~~| `XC+@ (C+@~sq_cButton Men~sq_cButton Men - Sub: Player A@ @?4MR2KeepLocal T~~~~~~| `.@o>+@Close@,,,,,,,,,,* I%*p@>+@AutoExec@22222222220 /_@>+@Turn_Process@::::::::::8 'p@>+@Start_Up@22222222220 cS\q@>+@Initiative_Process@FFFFFFFFFFD  p@>+@Calculations@::::::::::8  3{p@>+@Match-up Screen@@@@@@@@@@@>  o@>+@Button Men - Sub: Player B@VVVVVVVVVVT  o@>+@Button Men - Sub: Player A@VVVVVVVVVVT  o@>+@Button Men@66666666664  AIo@AIo@UserDefined@88888888886  dIo@dIo@SummaryInfo@n@;DDD88888886 @ ̃q@l+@AccessLayout@4MR2KeepLocal T@:zz:::::::8 @2Io@2Io@SysRel@.........., 2Io@2Io@Scripts@0000000000. 2Io@2Io@Reports@0000000000. 2Io@2Io@Modules@0000000000. Io@Io@Forms@,,,,,,,,,,* >+@>+@DataAccessPages@@@@@@@@@@@> mPIo@mPIo@MSysRelationshipsADDDDDDDDDDB mPIo@mPIo@MSysQueriesA88888888886 mPIo@mPIo@MSysACEsA22222222220 mPIo@mPIo@MSysObjectsA88888888886 mPIo@ڭ>+@MSysDb@@;:::......., @mPIo@mPIo@RelationshipsA<<<<<<<<<<: mPIo@mPIo@DatabasesA44444444442 mPIo@mPIo@TablesA.........., ~ tV8\ V  | J  D   Speed_AttackStrength_AttackEnd_Game Next_Turn All done* Initiative was a tie, so I can't tell whose turn it is. I will reroll the dice. Speed zYou didn't select any dice to attack with. Please try again. Die_5_RollGC7? Die_1_Use dYou didn't select a target die. Please try again. rYou selected more than one target die. Please try again.- The attack dice you selected aren't enough to equal the target die. Please try again.Die_4Die_5 Die_1_Roll Die_2_Roll Die_3_Roll Die_4_RollB The attack dice you selected add up to more than the target die. You need to equal but not exceed the target. Please try again. Strength tYou didn't select a die to attack with. Please try again.Detail@C7? Button_NameDie_1Die_2Die_30 You selected more than one attack die. Strength attacks use one die only. Please try again.- The attack die you selected doesn't equal or exceed the target die. Please try again. 붟=N:)b57lC0ӃPht"Olb8G31?FormSC7? Die_4_Use Die_5_Use Die_1_Display Die_2_Display Die_3_Display Die_4_Display Die_5_DisplayScoreDie_1_Use_AfterUpdateDie_2_Use_AfterUpdateDie_3_Use_AfterUpdateDie_4_Use_AfterUpdateDie_5_Use_AfterUpdate CPnL6?_˶N'bdЏK7jt"Olb*D,}< [Button Men].[Die 5]3 g[Button Men].[Die 4]3 g[Button Men].[Die 3]3 g[Button Men].[Die 2]3 g[Button Men].[Die 1]3 g[Button Men].[Button Name]9 gButton Men%%%  G  G[Button Men].[Die 5]3 g[Button Men].[Die 4]3 g[Button Men].[Die 3]3 g[Button Men].[Die 2]3 g[Button Men].[Die 1]3 g[Button Men].[Button Name]9 gButton Men%%%  G  GButton Men%%%   G  GButton Men%%%   G  G[Y N Y d Y Nd Y d Y td Y >d Y >AdButton Name Die 1 Die 2 Die 3 Die 4 Die 5A>A>A>AYPrimaryKey           dMl l  fDC /C / D    !1x(bx\rU 0__SRP_70__SRP_8 *`__SRP_9__SRP_a 9`048`448`44$`!AnrU (`/(`0<` 9a044<` rU~| 9a  9 91 q) i   y!Q9 iY  !!"Y" $%< \:l]4L<:\%@D:l%H$ TH $D L@ $Q<8)HD@:l %8L5L;:$ %:l %8L`4^ i%8/45L:l %f$%8:l %8L5LC;:$%:l%8L`4^ i%8/45L:l %f$%8:l%8L5L;:$%:l%8L`4^ i%8/45L:l%f$%8:l%8L5L';:$%:l%8L`4^ i%8/45L:l%f$%8:l%8L5L;:$%:l%8L`4^ i%8/45L:l%f$%8c86L<:\%@D:l%H$ TH $D L@ $Q<)HD@:l %L5Ld;:$ %:l %L`4^ i%/45L:l %f$%: LvExtraMSysQueriesLvExtraLL>((n FlagMSysQueriesFlag@@8""n  ExpressionMSysQueriesExpressionXXD..n  Name2MSysQueriesName2DD:$$n  Name1MSysQueriesName1DD:$$n AttributeMSysQueriesAttributeTTB,,nv1k f y . 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Please try again.- The attack dice you selected aren't enough to equal the target die. Please try again.Die_4Die_5 Die_1_Roll Die_2_Roll Die_3_Roll Die_4_RollB The attack dice you selected add up to more than the target die. You need to equal but not exceed the target. Please try again. Strength tYou didn't select a die to attack with. Please try again.Detail@C7? Button_NameDie_1Die_2Die_30 You selected more than one attack die. Strength attacks use one die only. Please try again.- The attack die you selected doesn't equal or exceed the target die. Please try again. 붟=N:)b57lC0ӃPht"Olb8G31?FormSC7? 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***a*@4''@8'Y#ppp@<q##rrr@@q##@Dq##@Hq##@Lq#Q@Pq#i@Tq# K[vttt@Xq#vvv@\q#xxx@`q#zzz@dq#|||@h ~~~  @l I @p  @t  ( @x )(  @|q#I(@q#q(@q#(@q#(@q#(@q#) W    i:<%L:P%`d:h%x$ Tx $d L` $L (]4)xd`L5 ^:< %f%L:P%`d:h%x$ Tx $d L` $L)xd`L$b $xd`L i:< %L:P%`d:h%x$ Tx $d L` $L (]4)xd`L5 ^:< %f%L:P%`d:h%x$ Tx $d L` $L)xd`L$b $xd`L i:< %L:P%`d:h%x$ Tx $d L` $L (]4)xd`L5 ^:< %f%L:P%`d:h%x$ Tx $d L` $L)xd`L$b $xd`L i:<%L:P%`d:h%x$ Tx $d L` $L (]4)xd`L5 ^:<%f%L:P%`d:h%x$ Tx $d L` $L)xd`L$b $xd`L i:<%L:P%`d:h%x$ Tx $d L` $L (]4)xd`L5 ^:< %f%L:P%`d:h%x$ Tx $d L` $L)xd`L$b $xd`L hlptx8`$A `$ `$ `$ `nID="{41053213-B14E-48A4-A475-379E15A6BA85}" Module=Start_Up Module=Calculations Module=Initiative_Process Module=Turn_Process DocClass=Form_Button Men - Sub: Player A/&H00000000 DocClass=Form_Button Men - Sub: Player B/&H00000000 Name="button" HelpContextID="0" VersionCompatible32="393222000" K[CMG="F8FA5A985E9am  *\G{000204EF-0000-0000-C000-000000000046}#4.0#9#C:\PROGRAM FILES\COMMON FILES\MICROSOFT 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A<vw>~mO"L3P9H_;ȕ[BQ͖fDV_^ݪzFW u_ieJO{A_j Die K[ 3 Roll Die 4 Roll Die 5 Roll`(Put_Button_Men_Into_Ring;CurrentControlControl Player_TurnDummyDSetFocus Button Name)DoCmdƧ FindRecordxeMatch-up Screen^Player AIPlayer BJPass(Evaluate_InitiativeTMsgBoxRvbOKOnly Player Turn3 (Start_FightSOpenForm (Restart_Fightx. CalculationsRndR(Count_Selected_DicePlayerK[ (!Button_Record0 CurrentDie!TotalU Die_Selected/(Total_Selected_Dice}Die_Roll8V(Count_Remaining_Dice3J(Increment_Scoref WhoseTurnIncreaseP Initiative_Process; (!Button_OrderDie_Rank  (Record_PlayerDie_Num (Sort_Player׃OrderA Die_NumberCRank  Comparisonz@(Compare_Low_RollsOrder_A1Order_B2 Current_Dieӽ Initiative{Player_A%Player_B& Turn_Process%(Reroll_Used_Dice=9(Remove_Target_Dice" (Speed_Attack ActivePlayer TargetPlayer Attack_Dice؅ Target_Dice Attack_TotalO Target_Total (Strength_Attack6(End_Game5NotTurn  (Next_Turn AttackType Form_Button Men - Sub: Player ApDie_1_Use_AfterUpdateDie_2_Use_AfterUpdateDie_3_Use_AfterUpdateGDie_4_Use_AfterUpdateDie_5_Use_AfterUpdate Form_Button Men - Sub: Player Bp stdole` VBIDEAFormDetail2 Button_NameLDie_1Die_2Die_3Die_4Die_5 Die_1_Roll8 Die_2_Roll Die_3_Roll Die_4_RollZ Die_5_Roll Die_1_Use Die_2_Use^N Die_3_Usek Die_4_Use9r Die_5_Use Die_1_DisplayV Die_2_Display\0 Die_3_Display  Die_4_Display Die_5_DisplayLabel27l AfterUpdate_B_var_Button MensItemz!_B_var_Button Men - Sub: Player AControlsK!_B_var_Button Men - Sub: Player B_B_var_Match-up Screen_B_var_Player A_B_var_Player B _B_var_Pass_B_var_Player Turny   l   ` ARXOSIDPJFZAAEXJNGFZCABHKWZ_:[=@BDWOLSJKAUPHEEITDPSJJODBAFMH:}vHHZUQK_RQODZODOKNDBDJSGDBVSD:PPJYXWNOSQVICEDQHGREEZCXWCOK:Dl(l40f xME4> LLLL  <8<<< ``k@44I  `(kHH7i +` Xk K[v1""i  :)@H6,A%)h60A%`tq` p"`Hl:`h66+`( Xk##i 0)PXA%) xA%`t`0p`Xl`h `0 k i @)`hA%)A%`hx`Xt`p ` `k bbik 8P:@% p60@%`q`X"`%@`x@l 64@\ @L kF 6$A@H :@0D @H@ @< 6:@8 ``L:@4 @$ @ q@ "@ X A@ `:66p 60A@x :@@h @(d @X` @P @L @H ` p@8 @4 @$ @ @ `$ p `x |@X  `x |@X @ x ` 8 @ l  @h P nl@d @ T @ D @ 4 @ $ @  @  @ @ X8x 0(H p @l  `nlP@@ @p @X @ @ @ @ @ @ @ @| @l @h @d H @` 3H M==(*\Rffff*093d3db14e\0$*\Rffff*0:3d K[v3db14e$*\Rffff*093d3db14e*\R1*#99*\R1*#98*\R1*#92*\R1*#91*\R1*#8f*\R1*#39$*\Rffff*083d3db14e*\R0*#1*\R0*#14$*\Rffff*073d3db14e< "  L( 8;@P X `;hx  ;  ;  ; L  ;(8 @ H;P` h p;x  ;  ;   "   L (%0@HP X `%hx  %  %  % (0 8@HLP `%hx  %  %  % (0 8 @%HX`h px  B           ( 8@H P ` p        B      ( 8 HPX ` px           0 @ H " P X  p   $ $ @ H.P p B x  Y b.( 0 8  @ P h         P.  X D.`   L.   h.  p .x   U  ( 8 P h        V  V 8 @ H P  X p   L.   p.  XD.` L. h. pUx 0H PV`xV ^ K[v1 T V 8V@X`h p xp A ""646 $F:D:4k 666$$F:H:6kx686($F:J:8kP6:6,$F:L::k(6<60$F:N:<kqd ""@646 $F:D:4k666$$F:H:6k686($F:J:8kh6:6,$F:L::k@6<60$F:N:<kqko` A ""@64 6 X A: :D:4k66 6$X A:$:H:6kh68 6(X A:(:J:8k06: 6,X A:,:L::k6< 60X A:0:N:<kqd ""64 6 X A: :D:4kh66 6$X A:$:H:6k068 6(X A:(:J:8k6: 6,X A:,:L::k6< 60X A:0:N:<kqkxop]p $|' $|' 'zk 'zk  'zk $' $'   'zpkh   'zHk@ A A'i] $|' $|' 'zk  'zkx 'zXkP  'z0k( $' $'   'zk A A'i] AB'dhA'kP   %   %X Ak  %   %X AkAll done n$l'Xo]8Xx] ""p' XPInitiative was a tie, so I can't tell whose turn it is. I will reroll the dice. n$l'XAPzk APlayer A APlayer B Ad WhoseTurn = "B"Player B APlayer A Ak0 Speed   $KT=You didn't select any dice to attack with. Please try again. n$l'XKT2You didn't select a target die. Please try again. n$l'XKT9You selected more than one target die. Please try again. n$l'X,KTVThe attack dice you selected aren't enough to equal the target die. Please try again. n$l'XKTThe attack dice you selected add up to more than the target die. You need to equal but not exceed the target. Please try again. n$l'X,KT ")h APlayer A APlayer B AdWhoseTurn = "B"Player B APlayer A AkH $    A'd AB ")p dA ")pkknk Strength   $ KT:You didn't select a die to attack with. Please try again. n$l'XKT]You selected more than one attack die. Strength attacks use one die only. Please try again. n$l'XKT2You didn't select a target die. Please try again. n$l'XKT9You selected more than one target die. Please try again. n$l'XK[v1 @ @ @KTVThe attack die you selected doesn't equal or exceed the target die. Please try again. n$l'XKT ")h APlayer A APlayer B AdWhoseTurn = "B"Player B APlayer A Ak $   Ad AB ")pdA ")pk`kXnPkH Pass ""h   Ad ")h AB ")pdA ")pkkkiXAttribute VB_Name = "Turn_Process" Option Compare Database`Explicit Sub Reroll_Used_Dice(WhoTse)D I f (qA" T`hen With [Forms]![But"tMen - o: Player A]?Cd![Die 1 ] a!RYN]E[e( Disp0]^/= FalEnd IfK2K2 K2 K/K3%3%3%%4%4%4%%5%5%5%߄%CEʣBjvbtW1DvDf}j jw}jt}j jjj jjj jjlj$ move_T arget As S ng_h?uLu% Call Increment_ScorH{, CLngpp -st0!UA/u5 uO@epHvxQ7GK /OP `Eq4{VVKgK t 7Q Q,e oPephD 7QWW1NcBOO@XOOP #PP)q 16 qo^^Pqs 7Y?A2%X2Pep_2_2T2Px$7 PepMܴsplay])) ![Di@e 4 Di = 0Roll"]DUseBFalse End DIf If 5 8Then !Call Increment_Score(WhoseTurn, CLng(G25v5 vZ= àv~Withn Sub Function Speed_Attacku As Stri ng, AvePer But@ton_Red, Target) Long[!CDim _Dxice  D Total JCCA= Coutelect@ 1,3fD!2= _S/H_:/ `=5 QRer_dPgrdMmove_HCLN6~!KgMtrengthay g"#߁i L  ߁-(,`9q#㟄E v- ?Eڌ v 7 ߍ%[?! ?  gY(OGck ߉R:!OG0f^ k<_QQOGȅO GO A &AC?@AASub _Gamw@_6__Ep a?CurGtD;, Dummy=Not Q01FP#"A"l= "B"6EAxFor =ro ] Q9x. _Type(W) <> @ okie)) / 2!Q1 ,?0   $d gNextS= MsgBox("Adone", vbOKOnly# @*Amhlq_"(9W# f___D&0+#1 p+cS9*[ %ms]![3p Men! ]g3`i"X-Initiative was a tie, so I can't te0wQ t`B is. wire the dF. !0Put_t? _Into_RA ߭aET ;'_("4A A*_qBP*0!!@ 'uBofoAor oH,Kcsed eC @CaP1u-&You!d$sb any"e to attack with. Pleasry again.", vbOKOnly) j C2 &OM /1t???q Fun0o` K[v1 @ @ @D0 57lC0ӃPht"Olb8Gx8G57lC0ӃPhME(SLS S6LLLL<,<0<4<8<<<N0{22197495-0EBE-11D3-908B-00C04F6C9B62} 0 @`+ `+  `+ `x+ `P + h@%@ % %@x @h йA@d e@ ` @8P @L \B@P< @h, pA@ @ >D@ e@ Xh@x @h @d @` @P @L @(< @@, @ @p @ @ X0p@@x @h @d @` @P @L @< @, @` @H @ @ 0 H@`x @h @xd @` @P @L @< @, @8  @ @ @  @8 x @h h @P d @ ` @ P @K[v _ Z g  ~ ) c <3<[  * 1%-sgy]0 Then ))*=End If+AM82Q8A727Lt2 737"377374SD4 ^‘f 7bS5e?T^5? ?)1?8u D (| 03xRR44RRME$HH> LLLL<(<,<0<4<8<<< (PH0(h((( ( `x0+P++ i p)~A%`x `(`+8)~ A%)8A%`x`t`p+H`p+P)( A%)A%`t`p+j``ke  D@% @% @% @%`K[Hp%Pp0H@`t @d @x` @\ @L @H @D `@4 @0 `X@p@l @h 0@@d X@` h@x@0(@`xP( 8  `jx( P @`  x 8 @ ` ` @ 0HH M==$*\Rffff*093d3db14e(*\Rffff*093d3db14e\0(*\Rffff*093d3db14e\1*\R1*#99*\R1*#98*\R1*#92*\R1*#91*\R1*#8f*\R1*#39 v (8H PXh " p x  L - - - - - -  -8 -P -h - - - - - -L  -0 -H -` -x - - - - - - -  -8 -P -h - "       (8Xh,0p    $  B     0 @H (h  (      B (8 @Xp    xp^^P^p0^p] Player A ""6  ~, 6$ ~,6( ~,6, ~,60 ~,6D ~,6H ~,6J ~,6L ~,6N ~,64 ~,66 ~,68 ~,6: ~,6< ~,@qd ""@6  ~,6$ ~,6( ~,6, ~,60 ~,K[6D ~,6H ~,6J ~,6L ~,6N ~,64 ~,66 ~,68 ~,6: ~,6< ~,q`kXoP]@Xp '  ~%   ~%  ~%  ~%  'k  ~%  ~%    'kHk@8k0   ~%  ,ko]0X''  X  %  %  'd`  %  % A'd(B'kk 'iH]]]   ,  ,pPlayer A APlayer B A  A  A  $'jiAttribute VB_Name = "Initiative_Process" Option Compare Database0Explicit Type Button_Record Die_6(1 To 5) As LonBgRollSelected !Boolean End \L Ordereanke Sub \_Playe,r(WSng,  ` t)?wm yNum uIf &" ThefWith [Forms]![4 MenQ  - W:I]W/!-.)![ 1Osp8U 2 2 3 35 4 4 = 25 CG1 A> > > J= < wxPr3:Di1rbera, RzCissr_e_vq>=ma= ~0w 0xqA1(wet)( >~" +=c+ 1q = 2$ <= $b  ` Nex઄ ` r,ѤP(%]C!5Func_LHow_s(2_A1DD6_B=S;q 7Current_p7G1E!s  >X0Wh0ile `5 AQDŁU oG(B ):p&X#{_ձ(j_BA>e = Compare_Low_Rolls(Order_A, @ B) End Function 4(l03xME4 T> LLLL L <8<<< +``Hk@ i  `k B`k. Pp` kB Sx8%`Vt`Xp r` (k Y v` lk ``p@%@x` H`x8@t 0@d s@T @D @K[4 os@$ ce@ @  @8 @P @h @ @ @ @ @ P8h(@x @h @d @` @hP @L @H `@8 @4 @$ @ @ @ @ `x`8PF@x @h @d @ ` @P @L @H ` 8@8 @4 @$ @ @ @ @ ` X@  ^Bjnl@ l @0 \ @ X @H T @` D @ @ @x 0 @ @  @ @ @ @ @  ( @rl  ^P@h @@ X @X H @p 8 @( ( ( ` @ @vl P ( P M==$*\Rffff*073d3db14e*\R1*#36*\R0*#14*\R1*#99*\R1*#98*\R1*#92*\R1*#91*\R1*#8f*\R1*#39$*\Rffff*083d3db14e*\R1*#25$*\Rffff*093d3db14e*\R0*#1eB     ( 0 JG@   " L;;;;; (08@HPLX;h;x;;;  " L;; ;0;@;P`Lh;x;;;;  "  Qf(Q@fXpU  K[X6W 0W8H P B X <`x  B   xp KT'XKT0What die type do you want to use for this fight?WILD DIE$'Sh X 'nPiH` ""6"$: 6&$:$6*$:(6.$:,62$:0:4:6:8:::<:>q ""@6"$: 6&$:$6*$:(6.$:,62$:0:4:6:8:::<:>qo ""6 $F:D6$$F:H6($F:J6,$F:L60$F:Nq ""@6 $F:D6$$F:H6($F:J6,$F:L60$F:Nq0o(] @X ""B@Z """\B@Z "b"d ^B@` ""@B@Z ""@"\B@Z "b"f ^B@`AAB ")h$j'V VX3The dice are completely tied, and must be re-rolled nINITIATIVE TIE$l'X V ")pd V ")pkop Button Men ^B@tAPixAPi`XAttribute VB_Name = "Start_Up" Option Compare Database`Explicit@ FuncVS@et_Dies play(Type As Sng)Long Se@lect CY ." + e0 1X2InputBox("What die tTdo you want to use for this fight?", "WILD DIE")With [Forms]![BuDttMen  D- ": Per A]\![^ 1_Bm]T r]D+72_ 2O 3_ 3O 4_ 4O 5_ 5O 1 UsreABFaJtE=Y34Z5VScorB$A~B@!rDiyC1o%@ @ c @@@•)_@ iG@sO9w@ A |ŅIn itial±Ro|ll`A Ad ($F1EwtGH.3 n4uGn5ud?o 1o4#Dz.25)S X64osL:, , Put_m_ _Into8_RisODim CurrentControl ,n_Tur nqSB, Duxmmy/t/1u b(t.`rFocu~szї]DoCmd.FindRe_d~Match-up Screb~L}B ?h 1CallNNpPass}!= Evaluate`&StiveA10- If$X" Then!#%= MsgbP(ce c@letely tied, aP/must be re-`+ledvbO KOnly0INITIATIVE T.a C ??94` |IfA*;gBFѲWc Open "w??amqWYRes QOnWDOSCHOMG_LVFLLMDIAUJEXNVGAIBZK:XFEZNJLIDUQHEEBYQQZRBSBKNTQ_:PROJECTPROJECTwmdD0 N'bdЏK7jt"Olb*D,}<x*D,}Endx If6AQ929 D929t963Q9q38N83 t84??U-4?_ _f ?b1U5??-5??ů$ 18u , (1U03xME(6 LLLL<,<0<4<8<<<x +F``Hk@ i +|`h+)~ <@A%`t`p+`h+8)~ XA%`t`p (`L+ -)~A%`h`d `H+h ;i i`(x%@X@p(`Fx@t @p @n z@\ @L @H (`(@`|xP(x@l `@h  x`8``x`x`@l @h  0@l @` @\  @L h   @0 x @` h @H d @x ` @ P @L @H H `` @ 8 @ ( @ @ K[ @0 @ @ `H (M==(*\Rffff*093d3db14e\0$*\Rffff*083d3db14e$*\Rffff*093d3db14e*\R0*#15*\R1*#99*\R1*#98*\R1*#92*\R1*#91*\R1*#8f*\R1*#39H B    (0 8@#Hh p B x       B    ( 8P X`  h B p x       "   L 9(0L8 9HX` hxxp KT'FKT'FS8 X z 'Fni`]'   ~%  'k( '|i]`x'   ~%   ~% 'k 'i]'   ~%  'k( 'i( A ""6>  :>qd ""@6>  :>qkooAttribute VB_Name = "Calculation@s" Op$ Compare Database`Explicit FuncZRoll_Die(_Typ@e As Sng)Long`Select CP * ~0 Q!"g"El$Int((CLngR) * Rnd) + 1) End PUpvCount_ ed{ce(P layeruButton_Rec 0R 1'Rk'mSSub @Incremq_S ve(Whos`eTurnqC,y@nA"lWith [`Oms]![ Men - @:w A]>![B]F+fg #B (`#ub 85E985E985E" DPB="F0F2529553955395" GC="E8EA4A8D4B8D4B72" [Host Extender Info] &H00000001={3832D640-CF90-11CF-8E43-00A0C911005A};VBE;&H00000000 [Workspace] Start_Up=0, 0, 0, 0, C Calculations=0, 0, 0, 0, C Initiative_Process=0, 0, 0, 0, C Turn_Process=0, 0, 0, 0, C Form_Button Men - Sub: Player A=0, 0, 0, 0, C Form_Button Men - Sub: Player B=0, 0, 0, 0, C Start_UpStart_UpCalculationsCalculationsInitiative_ProcessInitiative_ProcessTurn_ProcessTurn_ProcessForm_Button Men - Sub: Player AForm_Button Men - Sub: Player AForm_Button Men - Sub: Player BForm_Button Men - Sub: Player B0=Babcke ghij:kB'o@Ariald2hgh MS Sans Serifj1ghm45p5`X FormHeaderK[vd5U8b~cXdeLabel5Let's GAcessVBADataForms /"]p]p0 ]p]pBlob et Ready to RUMBLE!Times New Roman`Detail p3W`hadb&c Button Men - Sub: Player AForm.Button Men - Sub: Player AButton_Men___Sub__Player_Ap3`adb&c dButton Men - Sub: Player BForm.Button Men - Sub: Player BButton_Men___Sub__Player_Bd5]78`habcYd ePlayer A_LabelPlayer ATimes New RomanPlayer_A_Labeld5]78`abcYd eLabel3Player BTimes New Romanm7W;<` aEbchi k Player TurnTimes New Roman Player_Turnd5]78` abcYd eLabel6 Player TurnTimes New Romanh1U5` a<b&cg hiCommand7 Restart Fight=Restart_Fight()Times New Romanh1U5` aXb&cg hiCommand8CloseCloseTimes New Romanh1U5` apbDcg hi Speed Attack Speed Attack=Next_Turn("Speed")Times New Roman Speed_Attackh1U5` a bDcg hiStrength AttackStrength Attack=Next_Turn("Strength")Times New RomanStrength_Attackj2]`a.iPassh1U5` a bDcg hi Command15Pass=Next_Turn("Pass")Times New Romand5U8`<a<blcd eLabel16ݭMark the check boxes by the dice you want to attack with and the target die, and then hit either "Speed Attack" or "Strength Attack". Hit "Pass" if you have no legal moves.Times New Roman` FormFooterͬi OlbyDetailpyButton_Men___Sub__Player_AButton Men - Sub: Player ApyButton_MenPropData!TypeInfo1*$]p]pBlob ___Sub__Player_BButton Men - Sub: Player ByFormHeaderyFormFooterd yLabel5d yPlayer_A_LabelPlayer A_Labeld yLabel3d y Label6myPlayer_TurnPlayer Turnh y Command7h y Command8h y Strength_AttackStrength Attackh y Speed_AttackSpeed AttackjyPassh yCommand15d yLabel1602=Babe ghXiVjxk3{p@Ariald2hgh MS Sans Serifo2`v FormHea      !$%&'()*+,-/0123456789:;<=>?@ABCDEFGHKLMNOPQRSTVW]_`cderd5U8bScXdeLabel5Pick Your BUTTON MEN!Times New Roman`@ Detailo5W:`bXcdIefhl -"";"";"";"";"";"";"";"";"";"";"";"";"10";"50"Player A Table/Query߮SELECT DISTINCTROW [Button Men].[Button Name], [Button Men].[Die 1], [Button Men].[Die 2], [Button Men].[Die 3], [Button Men].[Die 4], [Button Men].[Die 5] FROM [Button MenK[];1440;600;600;600;600;600Times New RomanPlayer_Ad5]78`abcYd ePlayer A_LabelPlayer ATimes New RomanPlayer_A_Labelo5W:`bXc| dIefhl n-"";"";"";"";"";"";"";"";"";"";"";"";"10";"50"Player B Table/Query߮SELECT DISTINCTROW [Button Men].[Button Name], [Button Men].[Die 1], [Button Men].[Die 2], [Button Men].[Die 3], [Button Men].[Die 4], [Button Men].[Die 5] FROM [Button Men];1440;599;599;599;599;599Times New RomanPlayer_Bd5]78`m abcYd eLabel3Player BTimes New Romanh1U5`4abcg hiCommand4FIGHT!=Start_Fight()Times New Romand5U8`abcYd eLabel65Select a pair of Button Men and hit the FIGHT! buttonTimes New Roman` FormFooterͬ i OlbyDetailoyPlayer_APlayer Ad yPlayer_A_LabelPlayer A_LabeloyPlayer_BPlayer Bd yLabel3h yCommand4yFormHeaderyFormFooterd yLabel5d y Label60=Babce go@ Button MenPropData#%TypeInfo2(]p]pBlob Ariald2j1ghm45` Detailm7U<`<a<chi Button Name Button NameTimes New Roman Button_Namem47]<C`<abckDie 1Die 1Times New RomanDie_1m47]<C`<abckDie 2Die 2Times New RomanDie_2m47]<C`<a(bckDie 3Die 3Times New RomanDie_3m47]<C`<abckDie 4Die 4Times New RomanDie_4m47]<C`KapbckDie 5Die 5Times New RomanDie_5m7U;<`Xabchi k Die 1 RollTimes New Roman Die_1_Rollm7U;<`Xabchi k Die 2 RollTimes New Roman Die_2_Rollm7U;<`Xa(bchi k Die 3 RollTimes New Roman Die_3_Rollm7U;<`Xabchi k Die 4 RollTimes New Roman Die_4_Rollm7U;<`Xapbchi k Die 5 RollTimes New Roman Die_5_Rollj2U`a:i Die 1 Use[Event Procedure]No Die_1_Usej2U`ai Die 2 Use[Event Procedure]No Die_2_Usej2U`ai Die 3 Use[Event Procedure]No Die_3_Usej2U`a&i Die 4 Use[Event Procedure]No Die_4_Usej2U`ai Die 5 Use[Event Procedure]No Die_5_Usem47<C`<abcYi jk Die 1 DisplayTimes New Roman Die_1_Displaym47<C`<abcYi jk Die 2 DisplayTimes New Roman Die_2_Displaym47<C`<a(bcYi jk Die 3 DisplayTimes New Roman Die_3_Displaym47<C`<abcYi jk Die 4 DisplayTimes New Roman Die_4_Displaym47<C`<abcYi jk Die 5 DisplayTimes New Roman Die_5_Displaym7W<` aA bchi jkScoreTimes New Romand5]8`<aP bcYd eLabel27Score:Times New Romanͬt"OlbyDetailmyButton_NameButton NamemyDie_1Die 1myDie_2Die 2myDie_3Die 3myDie_4Die 4myDie_5Die 5myDie_1_RollDie 1 RollmyDie_2_RollDie 2 Rollmy Die_3_RollDie 3 Rollmy Die_4_RollDie 4 Rollmy Die_5_RollDPropData')"TypeInfo#3K[&.,]p]pBlob .ie 5 Rolljy Die_1_UseDie 1 Usejy Die_2_UseDie 2 UsejyDie_3_UseDie 3 UsejyDie_4_UseDie 4 UsejyDie_5_UseDie 5 UsemyDie_1_DisplayDie 1 DisplaymyDie_2_DisplayDie 2 DisplaymyDie_3_DisplayDie 3 DisplaymyDie_4_DisplayDie 4 DisplaymyDie_5_DisplayDie 5 DisplaymyScored yLabel270=Babce go@ Button MenAriald2j1ghm45` Detailm7U<`<a<chi Button Name Button NameTimes New Roman Button_Namem7U;<`Xabchi k Die 1 RollTimes New Roman Die_1_Rollm7U;<`Xabchi k Die 2 RollTimes New Roman Die_2_Rollm7U;<`Xa(bchi k Die 3 RollTimes New Roman Die_3_Rollm7U;<`Xabchi k Die 4 RollTimes New Roman Die_4_Rollm7U;<`Xapbchi k Die 5 RollTimes New Roman Die_5_Rollj2U`a:i Die 1 Use[Event Procedure]No Die_1_Usej2U`ai Die 2 Use[Event Procedure]No Die_2_Usej2U`ai Die 3 Use[Event Procedure]No Die_3_Usej2U`a&i Die 4 Use[Event Procedure]No Die_4_Usej2U`ai Die 5 Use[Event Procedure]No Die_5_Usem47]<C`<abck Die 1Die 1Times New RomanDie_1m47]<C`<abck Die 2Die 2Times 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DisplaymyScored yLabel27Button Men"Match-up Screen8Button Men - Sub: Player A8Button Men - Sub: Player BModules;3]p]p0K[2]p]pPropDataX 1174]p]pCalculations(Initiative_ProcessStart_UpTurn_Process22Match-up Screen0-10PropDataY 26]p]pPropDataZ 3598]p]pPropData[ DirData\Reports]p]pScripts:D?]p]p0=]p]pBlob >^PropDataa 1<B@]p]p22-10AutoExecCloseijMSysDbBlob AbQPropDatad DirDatae*PropDatafDatabasesCHE]p]p0GF]p]pBlob DirDatagCustomGroupsK[I]p]pDataAccessPages ]p]pRoot Entry0`1 p_VBA]p]pVBAProject]p]pVBA ]p]p" ( !#$%&')B8+,-./01234567L:;<=>?@AZDEFGHIJKNOPQRSTUVWXY\]^_`abcdefghijklmnopqrstuvwxyz{~AcessVBADataForms /"]p`1 p0 ]p]pBlob PropData!TypeInfo1*$]p`1 pBlob  CustomGroupsI]p]pDataAccessPages ]p]pPropDataCopyBlobCopyPropData#%TypeInfo2(]p]pBlob JLVALZNmDb 5 b  N?55 5@5 `&5n555555X55555@5@5@5@5@5@5&5n55555 d  d  d  d  d  d +Button Men.Button NameButton MenButton Men.Die 1Button Men.Die 2Button Men.Die 3Button Men.Die 4Button Men.Die 5555H5  5?]+@`5x5 &50Z@ n50Z@ 50Z@ 50Z@ 50Z@ 50Z@Button Men5(55 5 5 !p@A~sq_cMatch-up Screen~sq_cPlayer Ax5 55 5@5 H5x5 55 55 5 53[Button Men].[Button Name]5'[Button Men].[Die 1]5'[Button Men].[Die 2]H5'[Button Men].[Die 3]5'[Button Men].[Die 4]5'[Button Men].[Die 5]5&50Z@ n50Z@ 50Z@ 50Z@ 50Z@ 50Z@Button Men &5 5 n5 5 5 5 5 5 5 5 5 555H5555 5P55 585P5h555 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 555555 5 5 5 5 5 5 5 5 5 5 5 5z p5@55]@x55505@5@5x5P55`55p5 d5 d5 d@5 dx5 d5 d5@85@5H5P5X5`555@5x555 5Button Men d5PrimaryKey55v 5555P5P5qP5P5P5P5P5P5P5P5P5P5P5P5P5P5P5P5P5P5P5P5P5P5P5P5P5P5P5P505  5@5 55@5Button MenPrimaryKey5@55555P5@55@5x5 5 LVAL mDb  b  N? @ `&nX@@@@@@&n d  d  d  d  d  d +Button Men.Button NameButton MenButton Men.Die 1Button Men.Die 2Button Men.Die 3Button Men.Die 4Button Men.Die 5H  ]+@`x &0Z@ n0Z@ 0Z@ 0Z@ 0Z@ 0Z@Button Men(   !p@A~sq_cMatch-up Screen~sq_cPlayer Bx  @ Hx    3[Button Men].[Button Name]'[Button Men].[Die 1]'[Button Men].[Die 2]H'[Button Men].[Die 3]'[Button Men].[Die 4]'[Button Men].[Die 5]&0Z@ n0Z@ 0Z@ 0Z@ 0Z@ 0Z@Button Men &  n         H P 8Ph                                          z p@]@x0@@xP`p d d d@ dx d d@8@HPX`@x Button Men dPrimaryKeyv PPqPPPPPPPPPPPPPPPPPPPPPPPPPPPP0  @ @Button MenPrimaryKey@P@@x K[STINCTROW [Button Men].[Button Name], [Button Men].[Die 1], [Button Men].[Die 2], [Button Men].[Die 3], [Button Men].[Die 4], [Button Men].[Die 5] FROM [Button Men];01440;600;600;600;600;600Times New RomanPlayer_Ad5]78`abcYd ePlayer A_LabelPlayer ATimes New RomanPlayer_A_Labelo5W:`bXc| dIefhl n\"";"";"";"";"";"";"";"";"";"";""')B8+,-./01234567L:;<=>?@AZDEFGHIJKNOPQRSTUVWXY\]^_`abcdefghijklmnopqrstuvwxyz{~Root Entry0]pZVBA]p]pVBAProject]p]pVBA ]p]pdir __SRP_0__SRP_1__SRP_2   !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[]^_`bcdefghijklmnopqrstvwxy{|}~ 0* pHdbutton$@T=j M== J"< DAO>DAOP *\G{00025PE01-0C  0046}#5.0#0#C:\Program Files\@Common Microsoft Shared\w350.DL L# 3.51 Object Library HUstdole>fstdole^f\^043+[W-^2^WINDOWS\SY 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" #$%&'()*+,-./01234= 7TypeniYYIdParentIdName        OvcP=*z @ -  } j C 0  m Z G p]I6r_L8%uta`M8pY A B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp  @  B3튬JR*l c;`:ZwD]SpB#%[×XMNy*seSbe>;%>weXenm/6Lrp  A B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp  @  B3튬JR*l c;`:ZwD]SpB#%[×XMNy*seSbe>;%>weXenm/6Lrp  A B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp  @ @ B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp A @ B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp A @ B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp A @ B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp A @ B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp A  A  @  B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp  @  B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp  A  @  B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp  A  @  B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp  A  @  B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp  A A A B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp A @ A B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp @ A A @ B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp A A @ B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp A A @ B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp A A B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp @ A A @ B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp A A @ B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp A @ A @ B3튬JR*l c;`:ZwD]SpB#%[×XMNy*seSbe>;%>weXenm/6Lrp A *LVAL> @ @ @ @ʾButton MenMatch-up ScreenAutoExecTurn_Process^3ʾButton MenMatch-up ScreenAutoExecTurn_Process^3 LVAL P=*z @ -  } j C 0  m Z G TA @ A B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp @MR2rValidationRuleValidationText FilterOrderByOrderByOnColumnWidthColumnOrderColumnHiddenDescription FormatInputMaskCaptionDefaultValueRequiredAllowZeroLengthDisplayControl _Button Name       mS Die 1       mS Die 2       mS Die 3       mS Die 4       mS Die 5       mMR20 Title AuthorCompany: button MFIA  MR2AccessVersion Build6Track Name AutoCorrect Info0Perform Name AutoCorrectCpgConversionN 08.50    5 vub N ; : 9 & %  u A B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp @ A B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp @ @B3튬JR*l c;`:ZwD]SpB#%[×XMNy*seSbe>;%>weXenm/6Lrp A TB-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp @ TB3튬JR*l c;`:ZwD]SpB#%[×XMNy*seSbe>;%>weXenm/6Lrp TB-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp @ B3튬JR*l c;`:ZwD]SpB#%[×XMNy*seSbe>;%>weXenm/6Lrp A B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp @ A B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp @  B3튬JR*l c;`:ZwD]SpB#%[×XMNy*seSbe>;%>weXenm/6Lrp  A B-E#sǃJR*lPF܍EXipB#%[×XMNy*u| ƌ܌yKf%>weXenm/6Lrp  @  B3튬JR*l c;`:ZwD]SpB#%[×XMNy*seSbe>;%>weXenm/6Lrp K[TypeInfoCopyih      !$%&'()*+,-/0123456789:;<=>?@ABCDEFGHKLMNOPQRSTVW]_`cjklmnopqrstuvwxyz{|}l7Men].[Button Name], [Button Men].[Die 1], [Button Men].[Die 2], [Button Men].[Die 3], [Button Men].[Die 4], [Button Men].[Die 5] FROM [Button Men];01440;599;599;599;599;599Times New RomanPlayer_Bd5]78`m abcYd e Label3Playe;"";"10";"100"Player BTable/Query\SELECT DISTINCTROW [Button ͬ i OlbDetailoPlayer_APlayer Ad Player_A_LabelPlayer A_LabeloPlayer_BPlayer Bd Label3h Command4FormHeaderFormFooterd Label5d Label6d Labe0=Babce go@ Button Menr BTimes New Romanh1U5`4abcg hiCommand4 FIGHT!=Start_Fight()Times New Romand5U8`abNcd e Label6Select a pair of Button Men and hit the FIGHT! button. You play both players; use the Current Player field to keep track of whose turn it is.Times New Romand5U`a@ bc Label7Note: Button Men is the property of Cheapass Games. If you like this, buy the real game from them. Please don't sue me.Ο+=AZx/`FormFooter___Sub__Player_BButton Men - Sub: Player ByFormHeaderyFormFooterd yLabel5d yPlayer_A_LabelPlayer A_Labeld yLabel3d y Label6myPlayer_TurnPlayer Turnh y Command7h y Command8h y Strength_AttackStrength Attackh y Speed_AttackSpeed AttackjyPassh yCommand15d yLabel1602=Babc>e ghXiVjxk3{p@ Ariald2hghMS Sans Serifo2`vFormHeaderd5U8bScXde Label5*Pick Your BUTTON MEN!Times New Roman`x Detailo5W:`bXcdIefhl \"";"";"";"";"";"";"";"";"";"";"";"";"10";"100"Player ATable/Query\SELECT DI<LVALLNmDp  Db  N? @ `&nX@@@@@@&n d  d  d  d  d  d +Button Men.Button NameButton MenButton Men.Die 1Button Men.Die 2Button Men.Die 3Button Men.Die 4Button Men.Die 5H  ]+@`x &h@ nh@ h@ h@ h@ h@Button Men(   !p@A~sq_cMatch-up Screen~sq_cPlayer Bx  @ Hx    3[Button Men].[Button Name]'[Button Men].[Die 1]'[Button Men].[Die 2]H'[Button Men].[Die 3]'[Button Men].[Die 4]'[Button Men].[Die 5] &h@enh@vh@h@h@h@Button Men &  n         H P 8Ph                                          z p@@x0@@xP`p d d d@ dx d d@8@HPX`@x Button Men dPrimaryKeyv PPqPPPPPPPPPPPPPPPPPPPPPPPPPPPP0  @ @Button MenPrimaryKey@P@@x VLVALfN  mDV u b @N?u u u 0u  `&u nu u u u u u Xu u u u u @u @u @u @u @u @u &u nu u u u u  d  d  d  d  d  d +Button Men.Button NameButton MenButton Men.Die 1Button Men.Die 2Button Men.Die 3Button Men.Die 4Button Men.Die 5u u u Hu   u (C+@`u xu &u |@ nu |@ u |@ u |@ u |@ u |@Button Menu u xu u u !p@[~sq_cButton Men~sq_cButton Men - Sub: Player Axu  u u  Xu u  u u  u u  u u  u u u Xu u u u u &u |@ nu |@ u |@ u |@ u |@ u |@Button Men &u u  nu u  u u  u u  u u  u u u Xu u u u u  u @u u  u 8u Pu hu u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u u  u u  u u  u u  u u  u u  u z `u 0u xu @xu  u  u u 0u 0u hu @u u Pu u `u  d u  d u  d0u  dhu  du  du @(u 0u 8u @u Hu Pu  u  u 0u hu u u u Button Men du PrimaryKeyu u v u u u u @u @uq @u @u @u @u @u @u @u @u @u @u @u @u @u @u @u @u @u @u @u @u @u @u @u @u @u @u @u @u  u  u 0u u u 0u Button MenPrimaryKeyu 0u u pu u u @u 0u u 0u hu u VLVALfNmDV  b @N?   0  `& n      X     @ @ @ @ @ @ & n      d  d  d  d  d  d +Button Men.Button NameButton MenButton Men.Die 1Button Men.Die 2Button Men.Die 3Button Men.Die 4Button Men.Die 5   H    XC+@` x & #A n #A  #A  #A  #A  #AButton Men  x   !p@[~sq_cButton Men~sq_cButton Men - Sub: Player Bx     X               X     & #A n #A  #A  #A  #A  #AButton Men &   n               X       @    8 P h                                                                                     z ` 0 x ,&Ax      0 0 h @  P  `  d   d   d0  dh  d  d @( 0 8 @ H P     0 h    Button Men d PrimaryKey  v     @ @q @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @     0   0 Button MenPrimaryKey 0  p   @ 0  0 h