Legacy of the Sleepers
Submitter: Fabien Lyraud
Description: Far beneath the surface of the world live the Sleepers, giant creatures who sleep since milions years. The Sleepers can interfere in human live's through dreams, which the Sleepers pervert into horrible nightmares. Serving the Sleepers are the most sensitive humans: the Agents. The Agents execute the awful plans of the Sleepers.
But there exists hope. A few people have developed psionic abilities and they can fight against the Sleepers' powers and the Agents. They are begining to organise a guild to destroy all the Sleepers.
Society has recently emerged from a mediaeval regressive period and into a renaissance. The nations explore the world and discover other civilisations. The Sleepers strikes grow more intense because they want to provoke a gigantic war between all civilisations to exterminate mankind.
Society composed of politically autonomous geographical regions ranging in size from cities to continents or entire planets. "I am a citizen of Great Britain"
The society has recently metamorphosized from a previous Cultural structure. Ex: Post-Colonial nations, post-Apartheid South Africa, Post-Franco Spain
Gunpowder, printing press, fully-rigged ships, hot air balloons, black-powder musket, cannon, sailing warship
Renaissance/Colonial (TL 4)
Exotic locations, foreign peoples, strange creatures, unknown histories
Doomed characters in terrifying circumstances
Psionics are an outgrowth of the Collective Unconscious or other "meta-mind"
Structure: Mass Mind
All people are psychic, though only a few are powerful enough to use it consciously or to great effect. Psychics may seem strange to most people, and high-powered attacks may affect bystanders.
Psychic powers leave distinctive energetic residues which can allow identification of what power was used, when it was used, or even who used it.
Spice: Traceable Psi
Creatures of vast power with no regard for the existence of humanity; Cthulhu & Co., the Qlippoth