Submitter: Anonymous Description: When they began to seek out new territory, European governments handed over control and funding of colonial expeditions to investors in the late 16th century. A century later, they have largely replaced the govenrments and have opened vast amounts of Indies territory to colonization. The world that they are settling, however, is not our own. It is a place of traveller's tales and nightmares, inhabited by men with the faces of dogs, or of horses, or no faces at all, and by even stranger beings: manticores and Rukhs and ants that war with cyclopes and griffons for gold. Into this come colonists and conquerors, missionaries and fugitives, rogues and explorers, all seeking their myriad fortunes.
Cultural Organization
Society driven by the interactions of a small collection of mutually exclusive but geographically unbounded power structures. "I'm a worker of the Arasaka corporation"
Factional
Social Conditions
The society believes itself to be in a Boom, but it isn't sustainable or stable. Ex: 1920s, mid-1980s
Bubble
The power structures which govern the core society have reduced influence in the primary region of the setting.
Modified: Frontier
Tech Level
Gunpowder, printing press, fully-rigged ships, hot air balloons, black-powder musket, cannon, sailing warship
Renaissance/Colonial (TL 4)
Narrative Emphasis
Travel, Do-gooding, searching for wealth and excitement
Adventuring
Reality Style
Heroic characters in a high-action world
Cinematic
Goodies
Sentient Life
Intelligent inhuman beings: Mass-mind Ant People, sentient boulders, etc.