Submitter: Anonymous
Description:

Cultural Organization

Society knitted together by hierarchical social obligations. Ex: Middle ages Europe, pre-European Japan. "I am a serf of Lord Feigen"
Feudal

Social Conditions

The society is in the midst of a major dispute over ideas or institutions. Ex: American Civil Rights movement, Chinese Pro-democracy movement
Social Upheaval

Tech Level

Force screens, tractor beams, fast FTL radio, "living machines", genetic alteration of adult minds, sensa-skin; similar to David Brin's Uplift series, or alternatively, the Transmetropolitan comic series
Galactic (TL 11)

Slower-than-light space travel, fusion power, implants, orbital tower, ballistic airliner, cybertank, bioweapons, reflec, Gauss needlers, fission/electric power, orbital-collected solar power, cloning, simple implants, bionics, plastiskin; late-1990s to "the near future"
Coexisting with: Spacefaring (TL 8)

Tech Modifiers

Permanent alternation of the human body is important; this can mean cybernetics, biological upgrades, chemical enhancement, etc.
Human Augmentation

Narrative Emphasis

Turning a fast buck, trade, administration
Business

Reality Style

Larger-than-life characters facing epic challenges
Mythic

Goodies

Ecology

Creatures with powers or abilities beyond those of typical animals; Unicorns, Tribbles, etc.
Supernatural Creatures

Sentient Life

Intelligent human-like beings: Elves, Vulcans, etc.
Non-Human Races

Psionics

Psionics are an outgrowth of the processes of life, and variables such as species, emotions and states of consciousness can affect psychic powers.
Structure: Bio-Psionics

All people are psychic, but special training is required to make use of the ability. Psionics will tend to be restricted to powerful groups with resources for training.
Development: Trainable


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